Updated SDL::Event docs
[sdlgit/SDL_perl.git] / lib / SDL / Event.pm
CommitLineData
7b6a53a1 1#!/usr/bin/env perl
8fde61e3 2#
7b6a53a1 3# Event.pm
8fde61e3 4#
7b6a53a1 5# Copyright (C) 2005 David J. Goehrig <dgoehrig@cpan.org>
6#
7# ------------------------------------------------------------------------------
8#
9# This library is free software; you can redistribute it and/or
10# modify it under the terms of the GNU Lesser General Public
11# License as published by the Free Software Foundation; either
12# version 2.1 of the License, or (at your option) any later version.
13#
14# This library is distributed in the hope that it will be useful,
15# but WITHOUT ANY WARRANTY; without even the implied warranty of
16# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17# Lesser General Public License for more details.
18#
19# You should have received a copy of the GNU Lesser General Public
20# License along with this library; if not, write to the Free Software
21# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
22#
23# ------------------------------------------------------------------------------
24#
25# Please feel free to send questions, suggestions or improvements to:
26#
27# David J. Goehrig
28# dgoehrig@cpan.org
8fde61e3 29#
30
31package SDL::Event;
7b6a53a1 32
8fde61e3 33use strict;
084b921f 34use warnings;
35use Carp;
36
8fde61e3 37use SDL;
38
39sub new {
40 my $proto = shift;
41 my $class = ref($proto) || $proto;
42 my $self;
43 $self = \SDL::NewEvent();
44 bless $self, $class;
45 return $self;
46}
47
48sub DESTROY {
49 my $self = shift;
50 SDL::FreeEvent($$self);
51}
52
53sub type {
54 my $self = shift;
55 if (@_) {
56 SDL::SetEventType($$self,$_[0]);
57 }
58 return SDL::EventType($$self);
59}
60
61sub pump {
62 SDL::PumpEvents();
63}
64
65sub poll {
66 my $self = shift;
67 return SDL::PollEvent($$self);
68}
69
70sub push {
71 my $self = shift;
72 return SDL::PushEvent($$self);
73}
74
75sub wait {
76 my $self = shift;
77 return SDL::WaitEvent($$self);
78}
79
80sub set {
81 my $self = shift;
82 my $state = shift;
83 return SDL::EventState($self->type(),$state);
84}
85
86sub set_unicode {
87 my $self = shift;
88 my $toggle = shift;
89 return SDL::EnableUnicode($toggle);
90}
91
92sub set_key_repeat {
93 my $self = shift;
94 my $delay = shift;
95 my $interval = shift;
96 return SDL::EnableKeyRepeat($delay,$interval);
97}
98
99sub active_gain {
100 my $self = shift;
101 return SDL::ActiveEventGain($$self);
102}
103
104sub active_state {
105 my $self = shift;
106 return SDL::ActiveEventState($$self);
107}
108
109sub key_state {
110 my $self = shift;
111 return SDL::KeyEventState($$self);
112}
113
114sub key_sym {
115 my $self = shift;
116 return SDL::KeyEventSym($$self);
117}
118
119sub key_name {
120 my $self = shift;
121 return SDL::GetKeyName(SDL::KeyEventSym($$self));
122}
123
124sub key_mod {
125 my $self = shift;
126 return SDL::KeyEventMod($$self);
127}
128
129sub key_unicode {
130 my $self = shift;
131 return SDL::KeyEventUnicode($$self);
132}
133
134sub key_scancode {
135 my $self = shift;
136 return SDL::KeyEventScanCode($$self);
137}
138
139sub motion_state {
140 my $self = shift;
141 return SDL::MouseMotionState($$self);
142}
143
144sub motion_x {
145 my $self = shift;
146 return SDL::MouseMotionX($$self);
147}
148
149sub motion_y {
150 my $self = shift;
151 return SDL::MouseMotionY($$self);
152}
153
154sub motion_xrel {
155 my $self = shift;
156 return SDL::MouseMotionXrel($$self);
157}
158
159sub motion_yrel {
160 my $self = shift;
161 return SDL::MouseMotionYrel($$self);
162}
163
164sub button_state {
165 my $self = shift;
166 return SDL::MouseButtonState($$self);
167}
168
169sub button_x {
170 my $self = shift;
171 return SDL::MouseButtonX($$self);
172}
173
174sub button_y {
175 my $self = shift;
176 return SDL::MouseButtonY($$self);
177}
178
179sub button {
180 my $self = shift;
181 return SDL::MouseButton($$self);
182}
183
184sub resize_w {
185 my $self = shift;
186 SDL::ResizeEventW($$self);
187}
188
189sub resize_h {
190 my $self = shift;
191 SDL::ResizeEventH($$self);
192}
193
1941;
195
196__END__;
197
198=pod
199
200=head1 NAME
201
202SDL::Event - a SDL perl extension
203
204=head1 SYNOPSIS
205
206 use SDL::Event;
207 my $event = new SDL::Event; # create a new event
5ce21277 208 $event->pump(); # pump all events from SDL Event Queue
209 $event->poll(); # Get the top one from the queue
8fde61e3 210 while ($event->wait()) {
211 my $type = $event->type(); # get event type
212 # ... handle event
213 exit if $type == SDL_QUIT;
214 }
215
216=head1 DESCRIPTION
217
218C<SDL::Event> offers an object-oriented approach to SDL events. By creating
219an instance of SDL::Event via new() you can wait for events, and then determine
220the type of the event and take an appropriate action.
221
222=head1 EXAMPLE
223
224Here is an example of a simple event handler loop routine.
225See also L<SDL::App::loop>.
226
227 sub loop {
228 my ($self,$href) = @_;
229 my $event = new SDL::Event;
230 while ( $event->wait() ) {
231 # ... insert here your event handling like:
232 if ( ref($$href{$event->type()}) eq "CODE" ) {
233 &{$$href{$event->type()}}($event);
234 $self->sync();
235 }
236 }
237 }
238
239=head1 METHODS
240
241=head2 new()
242
243Create a new event object.
244
245=head2 type()
246
247Returns the type of the event, see list of exported symbols for which are
248available.
249
250=head2 pump()
251
252=head2 poll()
253
254=head2 wait()
255
256Waits for an event end returns then. Always returns true.
257
258=head2 set( type, state )
259
260Set the state for all events of the given event's type
261
262=head2 set_unicode( toggle )
263
264Toggle unicode on the event.
265
266=head2 set_key_repeat( delay, interval)
267
268Sets the delay and intervall of the key repeat rate (e.g. when a user
269holds down a key on the keyboard).
270
271=head2 active_gain()
272
273=head2 active_state()
274
275=head2 key_state()
276
277=head2 key_sym()
278
279=head2 key_name()
280
281=head2 key_mod()
282
283=head2 key_unicode()
284
285=head2 key_scancode()
286
287=head2 motion_state()
288
289=head2 motion_x()
290
291Returns the motion of the mouse in X direction as an absolute value.
292
293=head2 motion_y()
294
295Returns the motion of the mouse in Y direction as an absolute value.
296
297=head2 motion_xrel()
298
299Returns the motion of the mouse in X direction as a relative value.
300
301=head2 motion_yrel()
302
303Returns the motion of the mouse in Y direction as a relative value.
304
305=head2 button_state()
306
307Returns the state of the mouse buttons.
308
309=head2 button_x()
310
311=head2 button_y()
312
313=head2 button()
314
315=head1 AUTHOR
316
317David J. Goehrig
318Documentation by Tels <http://bloodgate.com/>
319
320=head1 SEE ALSO
321
322L<perl> L<SDL::App>
323
324=cut