Added windows message for help
[sdlgit/SDL_perl.git] / Build.PL
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85fcc9ee 1#! perl -w
8fde61e3 2#
85fcc9ee 3# Copyright (C) 2003 chromatic
4# Copyright (C) 2004 David J. Goehrig
5# Copyright (C) 2009 Kartik Thakore
8fde61e3 6
7use strict;
084b921f 8use warnings;
9use Carp;
8fde61e3 10use lib 'make/lib';
11
0cdd4aa7 12use Data::Dumper;
8fde61e3 13use SDL::Build;
9632eafc 14use SDL::Utility;
8fde61e3 15use YAML;
85fcc9ee 16use YAML::Node;
8fde61e3 17
49ee715f 18croak 'Windows support is currently broken. If you are interested in helping please contact us at sdl-devel\@perl.org.' if ($^O eq 'MSWin32' || $^O eq 'MSWin64' || $^O eq 'cygwin' );
19
9632eafc 20my $sdl_compile_flags = SDL::Utility->sdl_c_flags();
21my $sdl_link_flags = SDL::Utility->sdl_libs();
8fde61e3 22# subsystem to build
23# file
24# location of source file => location of build file to get name right
25# libraries
26# name of shared library (soname)
27# preprocessor definition
28# name of header file
29my %subsystems =
30(
31 SDL => {
32 file => {
33 from => 'src/SDL.xs',
85fcc9ee 34 to => './SDL_perl.xs',
8fde61e3 35 },
85fcc9ee 36 libraries => [qw( SDL SDL_image SDL_mixer SDL_net SDL_ttf SDL_gfx
37 png jpeg smpeg )],
8fde61e3 38 },
39 OpenGL => {
40 file => {
41 from => 'src/OpenGL.xs',
85fcc9ee 42 to => 'SDL/OpenGL.xs',
8fde61e3 43 },
44 libraries => [qw( SDL GL GLU )],
45 },
46 SFont => {
47 file => {
48 from => 'src/SFont.xs',
85fcc9ee 49 to => 'SDL/SFont.xs',
8fde61e3 50 },
51 libraries => [qw( SDL SDL_image )],
52 },
53);
54
55my %libraries = (
56 SDL => {
57 define => 'HAVE_SDL',
58 header => 'SDL.h',
59 },
60 SDL_image => {
61 define => 'HAVE_SDL_IMAGE',
62 header => 'SDL_image.h'
63 },
64 SDL_mixer => {
65 define => 'HAVE_SDL_MIXER',
66 header => 'SDL_mixer.h'
67 },
68 SDL_net => {
69 define => 'HAVE_SDL_NET',
70 header => 'SDL_net.h'
71 },
72 SDL_ttf => {
73 define => 'HAVE_SDL_TTF',
74 header => 'SDL_ttf.h'
75 },
76 SDL_gfx => {
77 define => 'HAVE_SDL_GFX',
78 header => 'SDL_gfxPrimitives.h'
79 },
80 png => {
81 define => 'HAVE_PNG',
82 header => 'png.h',
83 },
84 jpeg => {
85 define => 'HAVE_JPEG',
86 header => 'jpeglib.h',
87 },
88 smpeg => {
89 define => 'HAVE_SMPEG',
90 header => 'smpeg.h',
91 },
92 GL => {
93 define => 'HAVE_GL',
94 header => 'gl.h'
95 },
96 GLU => {
97 define => 'HAVE_GLU',
98 header => 'glu.h'
99 },
100);
101
102# need the platform-specific module to find include paths correctly
103# see build/lib/SDL/Build/*pm
104my $arch = SDL::Build->get_arch( $^O );
105
106# see which subsystems can be built -- do we have headers for them?
107my $build_systems = $arch->find_subsystems( \%subsystems, \%libraries );
108
109# now write SDL::Config
110$arch->write_sdl_config( $build_systems );
111
112# and fetch all of the information needed to compile
85fcc9ee 113my $defines = $arch->build_defines( \%libraries, $build_systems );
114my $includes = $arch->build_includes( \%libraries, $build_systems );
115my $links = $arch->build_links( \%libraries, $build_systems );
8fde61e3 116
117# mangle the compilable files into a format Module::Build can understand
118my %xs = map { $subsystems{$_}{file}{from} => $subsystems{$_}{file}{to} }
85fcc9ee 119 keys %subsystems;
8fde61e3 120my $build = SDL::Build->new(
85fcc9ee 121 module_name => 'SDL',
8fde61e3 122 dist_name => 'SDL_Perl',
123 license => 'lgpl',
124 dist_version_from => 'lib/SDL.pm',
125 build_requires =>
126 {
127 'Test::Simple' => '0.47',
128 'Module::Build' => '0.22',
3e4c401d 129 'YAML' => '0.68'
8fde61e3 130 },
131 build_recommends =>
132 {
133 'Pod::ToDemo' => '0.20',
134 },
85fcc9ee 135 c_source => 'src',
8fde61e3 136 xs_files => \%xs,
fc3f64f4 137 meta_add =>
138 {
139 no_index => { file => [ <make/lib/SDL/*.pm>, <make/lib/SDL/Build/*.pm> ] },
140 },
8fde61e3 141 dist_author => 'David J. Goehrig <DGOEHRIG@cpan.org>',
142);
143
85fcc9ee 144# and here's where the real (and ugly) magic works... see SDL::Build
8fde61e3 145$build->set_flags(
146 \%subsystems,
147 $build_systems,
148 $defines,
149 $includes,
150 $links,
151 $sdl_compile_flags,
152 $sdl_link_flags,
153);
8fde61e3 154# now we're ready to go!
155$build->create_build_script();