Added SDLPerl.app bundle to the now fixed Darwin build system
[sdlgit/SDL_perl.git] / Build.PL
CommitLineData
85fcc9ee 1#! perl -w
8fde61e3 2#
85fcc9ee 3# Copyright (C) 2003 chromatic
4# Copyright (C) 2004 David J. Goehrig
5# Copyright (C) 2009 Kartik Thakore
8fde61e3 6
7use strict;
084b921f 8use warnings;
9use Carp;
8fde61e3 10use lib 'make/lib';
11
0cdd4aa7 12use Data::Dumper;
8fde61e3 13use SDL::Build;
14use YAML;
85fcc9ee 15use YAML::Node;
8fde61e3 16
17my $sdl_compile_flags = `sdl-config --cflags`;
18my $sdl_link_flags = `sdl-config --libs`;
19
20if ($? >> 8)
21{
084b921f 22 croak "SDL doesn't appear to be installed.\n" .
85fcc9ee 23 "Please check that sdl-config is in your path and try again.\n";
8fde61e3 24}
25
26chomp( $sdl_compile_flags );
27chomp( $sdl_link_flags );
28
29# subsystem to build
30# file
31# location of source file => location of build file to get name right
32# libraries
33# name of shared library (soname)
34# preprocessor definition
35# name of header file
36my %subsystems =
37(
38 SDL => {
39 file => {
40 from => 'src/SDL.xs',
85fcc9ee 41 to => './SDL_perl.xs',
8fde61e3 42 },
85fcc9ee 43 libraries => [qw( SDL SDL_image SDL_mixer SDL_net SDL_ttf SDL_gfx
44 png jpeg smpeg )],
8fde61e3 45 },
46 OpenGL => {
47 file => {
48 from => 'src/OpenGL.xs',
85fcc9ee 49 to => 'SDL/OpenGL.xs',
8fde61e3 50 },
51 libraries => [qw( SDL GL GLU )],
52 },
53 SFont => {
54 file => {
55 from => 'src/SFont.xs',
85fcc9ee 56 to => 'SDL/SFont.xs',
8fde61e3 57 },
58 libraries => [qw( SDL SDL_image )],
59 },
60);
61
62my %libraries = (
63 SDL => {
64 define => 'HAVE_SDL',
65 header => 'SDL.h',
66 },
67 SDL_image => {
68 define => 'HAVE_SDL_IMAGE',
69 header => 'SDL_image.h'
70 },
71 SDL_mixer => {
72 define => 'HAVE_SDL_MIXER',
73 header => 'SDL_mixer.h'
74 },
75 SDL_net => {
76 define => 'HAVE_SDL_NET',
77 header => 'SDL_net.h'
78 },
79 SDL_ttf => {
80 define => 'HAVE_SDL_TTF',
81 header => 'SDL_ttf.h'
82 },
83 SDL_gfx => {
84 define => 'HAVE_SDL_GFX',
85 header => 'SDL_gfxPrimitives.h'
86 },
87 png => {
88 define => 'HAVE_PNG',
89 header => 'png.h',
90 },
91 jpeg => {
92 define => 'HAVE_JPEG',
93 header => 'jpeglib.h',
94 },
95 smpeg => {
96 define => 'HAVE_SMPEG',
97 header => 'smpeg.h',
98 },
99 GL => {
100 define => 'HAVE_GL',
101 header => 'gl.h'
102 },
103 GLU => {
104 define => 'HAVE_GLU',
105 header => 'glu.h'
106 },
107);
108
109# need the platform-specific module to find include paths correctly
110# see build/lib/SDL/Build/*pm
111my $arch = SDL::Build->get_arch( $^O );
112
113# see which subsystems can be built -- do we have headers for them?
114my $build_systems = $arch->find_subsystems( \%subsystems, \%libraries );
115
116# now write SDL::Config
117$arch->write_sdl_config( $build_systems );
118
119# and fetch all of the information needed to compile
85fcc9ee 120my $defines = $arch->build_defines( \%libraries, $build_systems );
121my $includes = $arch->build_includes( \%libraries, $build_systems );
122my $links = $arch->build_links( \%libraries, $build_systems );
8fde61e3 123
124# mangle the compilable files into a format Module::Build can understand
125my %xs = map { $subsystems{$_}{file}{from} => $subsystems{$_}{file}{to} }
85fcc9ee 126 keys %subsystems;
8fde61e3 127my $build = SDL::Build->new(
85fcc9ee 128 module_name => 'SDL',
8fde61e3 129 dist_name => 'SDL_Perl',
130 license => 'lgpl',
131 dist_version_from => 'lib/SDL.pm',
132 build_requires =>
133 {
134 'Test::Simple' => '0.47',
135 'Module::Build' => '0.22',
136 },
137 build_recommends =>
138 {
139 'Pod::ToDemo' => '0.20',
140 },
85fcc9ee 141 c_source => 'src',
8fde61e3 142 xs_files => \%xs,
143 dist_author => 'David J. Goehrig <DGOEHRIG@cpan.org>',
144);
145
85fcc9ee 146# and here's where the real (and ugly) magic works... see SDL::Build
8fde61e3 147$build->set_flags(
148 \%subsystems,
149 $build_systems,
150 $defines,
151 $includes,
152 $links,
153 $sdl_compile_flags,
154 $sdl_link_flags,
155);
156
157# now we're ready to go!
158$build->create_build_script();